This post is for anyone interested in how or why we made Hollow. We're fortunate to get alot of interest and inquiries from folks asking about how the project came about, how it was developed, what made it successful and what the response has been. So to help answer these questions, and more, we have compiled some links below :
- 1-hour Hollow team chat: Answering all your questions about producing HOLLOW
- My keynote at iDocs: Showing how the designs and concepts changed overtime
- Interview at iDocs about Hollow: General ideas about the project
- Interview at Festival du nouveau cinema: General ideas about the project
- Presentation at the Magnum Foundation: Community-centered journalism
- Presentation at Woodstock: Using digital media to tell these stories
- Jeff Soyk on MIT's blog: UX design and development
- Jeff & I on Filmmaker Mag: How we made this project happen
- Hollow on MIT's Docubase: Resources, documents that show our process
- IGNITE Interview with Elaine: The Making of Hollow
- Interview with Jeff & I on Colombia Visuals: Behind the scenes
- Interview on Storybench: Why choose interactive, Who's the team, How to raise money?